You should clearly indicate to me that you have created your own assets not only in the design stage of this task but in the supporting documentation as well. Use secondary applications such as Photoshop, Gimp and Audacity to generate you assets whenever possible. This is a significant piece of work and should reflect significant time and effort on your part. These mini tasks will then be written into a Gantt Chart and times allocated. You should break your the making of your game up into smaller tasks.
But, he then got the game development bug and has been developing iPhone apps since 2008, which also allows him to use his creativity and knowledge of 3D animation for cut scenes and videos within his apps, and he is loving every minute of it. He was originally interested in 3D animation and graphical design, which he focused on mainly in 2004. Since then, he has released 10 games and 1 entertainment app world-wide on the App Store with more to come from Wurd Industries. He has been developing iPhone games since the release of the App Store back at the exciting release of iOS 2.0. Miguel DeQuadros is a game developer and the founder of the independent development studio, Wurd Industries, based in Ontario, Canada. Now that you know what's new, let's get it on our computers. Oh! How many projects I've lost to crashes and bugs! Now we don't have to worry about any of that! If you've used GameSalad in the past, you are going to notice a massive difference in performance and ease of development.
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Thus, this allows you to unify your design throughout the game.Īnd more features: Tables (a super powerful system we will use throughout this book), changes to the Change Scene behavior, Google Play Tablet Support (for pro users), stretch mode allowing you to develop for the iPhone and deploy to a PC (GameSalad will compensate for the screen size difference and stretch the screen accordingly), tweaks to the rule system, and changes to the OpenURL behaviors.Īll these changes are drastic, and you will see how great it is when you dive into GameSalad. New multi-touch options: Now you can detect up to 11 touches at a time, increasing the complexity of gameplay that you can deliver to the world.Ĭustom loading icon (pro accounts only): Instead of the standard loading icon, you can now create your own. I've seen this already running some of my old projects in version 0.11
Optimized rendering: The whole rendering system for images has been revamped, which drastically improves the performance of your game.
New display options, substrings, and replace and find functions allow complex string editing. This alone is exciting, but there's more. Looping behaviors: I'm super excited about this one! Looping and loop over table behaviors reduce the complexity of your project by far! For example, what would have taken 10 behaviors now will only take 1 or 2 at the most.Įnhancements to text and strings: You can now display text relative to the position of an actor. New monetization options: New ways to make money! Chartboost and RevMob Ad Networks have been added to the software, which means more ads being inserted into your game, equalling more profit for your game. This really opens up a lot of game development possibilities! Now you can store data remotely, and you can even create a turn-based game all synced through servers! Awesome! Available on a pro account only. Network behaviors: You can now sync information from any server. 240! That's a lot of bugs to squash, but the GameSalad developers have done a great job. The website announced over 240 bug fixes.